On this episode of Ruff Talk VR our hosts Dscruffles and Stratus breakdown and review the incredibly hyped Blade and Sorcery: Nomad! Made by developers Warpfrog, this game has what can only be described as a cult following. A game with a massive fanbase on it's PCVR version, most thought we would never see Blade and Sorcery run natively on a Quest 2, however Warpfrog came out of nowhere with this release. This is a sandbox game known for its realistic physics and realistic combat mechanics, it's amazing how well it has transferred to the Oculus Quest 2. There are no quests, no levels, only your own twisted imagination. Listen for our full review, breakdown, and final score!
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Blade and Sorcery Nomad Store Link: https://www.oculus.com/experiences/quest/2031826350263349
Blade and Sorcery Store Description:
The era of the VR weightless, wiggle-sword combat is over. Blade & Sorcery: Nomad is a medieval fantasy sandbox like no other, focusing on melee, ranged and magic combat that fully utilizes a unique and realistic physics driven interaction and combat system. Built exclusively for VR, collisions are dictated by fine hitboxes, objects have weight and follow the laws of physics, creatures have full body physics and presence, and blades can be used to penetrate soft materials or deflect magic. In Blade & Sorcery: Nomad, the combat is limited only by your own creativity. Choose your weapon, choose your stance, choose your fighting style; Be the powerful warrior, ranger or sorcerer you always dreamed of becoming!